Overview
Developing in Godot 4.
A love-letter to classics R-Type and Gradius, Shootlanzer is a fast-paced 2D shoot’em up where players take control of Leona Almeida and test their reflexes as they blast their way through squadrons of Iglid soldiers.
Leona’s story is a baptism by fire; as a rookie stranded behind enemy lines, she discovers an imminent plot against her country, and rushes back to warn them, taking down as many enemies as she can along the way. With several types of firing patterns, screen-clearing bombs, and an evasive dodging maneuver, Shootlanzer’s high-speed combat sets the stage for an underdog story of triumph over the commanding generals of the Iglid Empire.
The prototype is currently available at the link below.
A love-letter to classics R-Type and Gradius, Shootlanzer is a fast-paced 2D shoot’em up where players take control of Leona Almeida and test their reflexes as they blast their way through squadrons of Iglid soldiers.
Leona’s story is a baptism by fire; as a rookie stranded behind enemy lines, she discovers an imminent plot against her country, and rushes back to warn them, taking down as many enemies as she can along the way. With several types of firing patterns, screen-clearing bombs, and an evasive dodging maneuver, Shootlanzer’s high-speed combat sets the stage for an underdog story of triumph over the commanding generals of the Iglid Empire.
The prototype is currently available at the link below.
Primary responsibilities
Gameplay Programmer: Programming all relevant gameplay functions, including HUD behavior, player and enemy behavior, player and enemy weapon behavior, saving and loading various game settings, etc.
Lead Designer: Determining gameplay systems and deciding on enemy placements, behaviors, etc. Designing major gameplay features, and documenting processes for asset preparation.
Images and Videos
TRAILERS