Overview
Created using Unity 5.3 for the Spring 2016 session of Game Studio 2, at New York University's Game Center. Semester long project, group collaboration with Allison Cole and Jonathan Ahern.
Minotaur is a meditative cooperative game that relies on players building a language in order to navigate a maze. One player (the "body") controls the minotaur's physical body, while the other player ("the mind") is able to generate visual, audio, and haptic sensory input for the "body" player. Because the two players are not allowed to communicate directly, they must use these sensory inputs as a tool to convey information about how to progress through the maze. |
|
Primary responsibilities
|
Lead Programmer: Responsible for setting up the character controller, the haptic controls and game objects relating to haptic puzzles, and the design of the haptic tutorial level. Wrote the code to manage multi-display switching and controller display. Assisted with the development of audio and visual controls, as well as various in-game behaviors and objects such as player switching.
Level Designer: Designed layout and puzzles of the haptic level, as well as the haptic portions of the final level in the game.
|
Videos
Minimum System Requirements
OS: Windows 7 64-bit
Graphics Card: DX9 capabilities or newer
CPU: Intel Core i3 or better
RAM: 2 GB or more
Graphics Card: DX9 capabilities or newer
CPU: Intel Core i3 or better
RAM: 2 GB or more