Sean Heron
  • Projects
    • Kichi-Crush
    • Minotaur
    • Flightless
    • Final Spike
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Overview

Created using Unity 2019.3.
Release Date: Q1 2021.
A collaboration with Reshma Zachariah and Caleb Valdez.
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Primary responsibilities

Designed and programmed all aspects of the game, including the user interface, player controls, artificial intelligence behaviors, and system behaviors.

Planned and laid out all the levels.

Created all user interface imagery (lifebars, menu button images, controller/keyboard glyphs, etc.)


Wrote all game dialogue.

Videos

Coming soon.
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